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82 articles found!

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08.Feb 07 - Item List by Ranger
ID#212 Category: Tips & Tricks Hits: 250 Comments: (0)

08.Feb 07 - Keep Talking by Ranger
ID#211 Category: Triggers / Scripting Hits: 218 Comments: (1)

08.Feb 07 - Entering and Exiting Buildings/Buying Items by Ranger
ID#210 Category: Triggers / Scripting Hits: 266 Comments: (1)

08.Feb 07 - Archetypes by Medieval Warfare
ID#208 Category: Tips & Tricks Hits: 291 Comments: (0)

23.Apr 06 - Piracy Protection and Prevention by Terry
ID#205 Category: Tips & Tricks Hits: 1029 Comments: (265)

15.Feb 06 - A Realistic Campfire by newIdea
ID#200 Category: Mapdesign / Eyecandy Hits: 830 Comments: (7)

31.Jul 05 - Invisible farms by Thunder77
ID#195 Category: Mapdesign / Eyecandy Hits: 713 Comments: (9)

24.Feb 05 - How to make effective fields - 3. Tips & Tricks by Argy
ID#189 Category: Mapdesign / Eyecandy Hits: 916 Comments: (6)

24.Feb 05 - How to make effective fields - 1. The Basics by Argy
ID#187 Category: Mapdesign / Eyecandy Hits: 694 Comments: (2)

24.Feb 05 - How to make effective fields - 2. Advancing Your Field Technique by Argy
ID#188 Category: Mapdesign / Eyecandy Hits: 5476 Comments: (19762)

22.Feb 05 - How To Make Effective Waterfalls – Part One (Advanced) by Argy
ID#186 Category: Mapdesign / Eyecandy Hits: 9 Comments: (10781)

17.Nov 04 - Transport Captains by Berserker Jerker
ID#181 Category: Triggers / Scripting Hits: 610 Comments: (2)

04.Oct 04 - Creating close fog around a unit by Dark Blade
ID#174 Category: Triggers / Scripting Hits: 572 Comments: (3)

04.Oct 04 - Stopping the King garrisoning by Berserker Jerker
ID#177 Category: Tips & Tricks Hits: 365 Comments: (2)

02.Oct 04 - Random Map Scripting (Stage 1) by Dark Blade
ID#175 Category: Triggers / Scripting Hits: 329 Comments: (0)

31.Aug 04 - Farms that don't run out of food by Aoc Freako
ID#169 Category: Tips & Tricks Hits: 1071 Comments: (11)

02.Aug 04 - Adding Objectives to a Scenario. by Berserker Jerker
ID#161 Category: Triggers / Scripting Hits: 989 Comments: (10)

31.Jul 04 - Adding sounds to a scenario. by Jerkers Widow
ID#164 Category: Triggers / Scripting Hits: 610 Comments: (8)

30.Jul 04 - AI-Scenario Interface by watchwood
ID#163 Category: AI - Artificial Intelligence Hits: 1916 Comments: (58)

29.Jun 04 - The Hold off Unit. by Berserker Jerker
ID#149 Category: Tips & Tricks Hits: 687 Comments: (2)
[1] 2 3 4 5 >>

08.Feb 07
Texture Tutorial
08.Feb 07
Elevation Files: a Tutorial
08.Feb 07
AI Allies for Attackers in Sieges
08.Feb 07
RMS Trigger List
08.Feb 07
Creating Your Own Minor Gods

*** Mechstra ***
Mechstra is an extremely talented scenario designer who has designed nine top rated and innovative projects spanning four separate games. That is why it may seem somewhat of a contradiction to his divulgence of struggling with motivation, that we consider him one of the most accomplished scenario designers in our community. Mechstra is also Second in Command of the renowned Woad Creations, and there is no arguing that his impact on our community has been nothing less than inspirational. Please join us for an exclusive look into the life and work of one of scenario design's greatest designers as we turn our spotlight on Mechstra.


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